The project involved creating an accurate digital replica of an apartment interior in Unreal Engine, with a focus on VR-ready performance for standalone headsets such as Meta Quest and Pico 4 Ultra, using physically based materials, carefully authored lighting, and GPU Lightmass baking to achieve realistic illumination while maintaining the performance constraints required for untethered virtual reality experiences.
Client
Mrvn
Industry
Architecture
Tasks and Tools
VR Arch Viz
Oculus Quest || Pico ultra 4
GPULightmass
1 Month
PORTFOLIO
MMA- Archviz
MMA- Archviz
MMA- Archviz
ArchViz
Multiplayer
VR
MMA-Web
MMA-Web
MMA-Web
ArchViz
WebGl
Playcanvas



